Game Progression Unlocks

Stage Unlock
2-1 Shop
2-5 Battle Pass
2-10 Auto Forge
2-10 Hammer Thief Dungeon
2-15 Ghost Town Dungeon
2-15 Skills & Tech Tree I
2-15 Skill Slot 2
3-1 Invasion Dungeon
3-1 Pets & Tech Tree II
3-1 Pet Slot 1
3-10 PvP League & Chat
4-1 Zombie Rush Dungeon
4-1 Skill Slot 3 & Tech Tree III
4-10 Pet Slot 2
4-15 Clan
5-1 Skill Slot 4
5-15 Extra Hammer Forging
6-1 Pet Slot 3
7-15 Extra Hammer Forging II

With a solid setup, you can reach 4-15 in one day!

Early Game Tips

If you don't have a rare pet or rare skill yet, use a Regen (5-6%) pet โ€” it will keep you alive long enough to push far early on.

You can equip new items and watch your progress update in the background before selling โ€” great for testing upgrades safely.

War Schedule

Wars start every Tuesday (UTC) and last for 6 days, with a 24-hour cooldown period.

Clan War Rewards

Tier Result
S (โ‰ฅ25 pts) Win 8.4k 280k 5.6k 22 4.2 2.29k
Loss 4.2k 140k 2.8k 11 2.1 1.12k
A (โ‰ฅ20 pts) Win 5.9k 196k 4k 16 3k 1.55k
Loss 3k 98k 2k 8 1.5k 780
B (โ‰ฅ15 pts) Win 4k 140k 2.8k 11 2k 1k
Loss 2k 70k 1.4k 5 1k 550
C (โ‰ฅ10 pts) Win 2.9k 96k 1.9k 8 1.5k 750
Loss 1.4k 48k 960 4 720 400
D (โ‰ฅ5 pts) Win 2k 67k 1.35k 5 1k 540
Loss 1k 33k 670 3 500 270
E (โ‰ฅ0 pts) Win 1.4k 47k 950 4 700 380
Loss 700 24k 470 2 350 190

Loss Penalties: Tier-S: -5 pts | Tier-A: -3 pts | Tier-B: -1 pt
= Hammers | = Coins | = Green Tickets | = Egg Keys | = Potions | = Winders

Individual War Rewards

Points
10k 100 60 1 - - -
20k - - - 5k 70 35
50k 140 84 1 - - -
75k - - - 7k 98 50
100k 200 118 1 - - -
150k - - - 9.8k 137 70
200k 280 165 1 - - -
250k - - - 13.7k 192 100
300k 380 230 1 - - -
350k - - - 19k 269 140
400k 550 323 1 - - -
450k - - - 27k 376 190
500k 750 452 1 - - -
Total 2.4k 1,432 7 81.5k 1,142 585

= Hammer | = Green Ticket | = Egg Key | = Coin | = Potion | = Winder

War Daily Actions

Tuesday (1pt each)

  • Forge Primitive / Medieval / Early-Modern: 1pt each
  • Forge Modern / Space / Interstellar: 2pts each
  • Forge Underworld: 2pts
  • Forge Multiverse / Quantum / Divine: 3pts each
  • Tech Tree I: 300pts | II: 7.5k | III: 20k | IV: 35k | V: 62k
  • Skill Upgrades: Common 50 โ†’ Mythic 175 pts

Wednesday (2pts)

  • Spend 1,000 Coins on Forge: 10pts
  • Start/Complete Forge Upgrade: 10,000pts each
  • Use Dungeon Key: 1,000pts
  • Hatch Eggs: Common 250 โ†’ Mythic 16,000pts
  • Merge Pets: Common 50 โ†’ Mythic 3,200pts

Thursday (3pts)

  • All Forge actions available
  • Skill Upgrades: Common 50 โ†’ Mythic 175pts
  • Mount Summons: Common 400 โ†’ Mythic 3,000pts

Friday (4pts)

  • Spend 1,000 Coins on Forge: 10pts
  • Start/Complete Forge Upgrade: 10,000pts each
  • Tech Tree upgrades (I-V)
  • Hatch Eggs & Merge Pets

Saturday (5pts)

  • All Forge actions
  • Use Dungeon Key: 1,000pts
  • Mount Summons & Merges

Sunday (2pts)

  • Defeat rival clan members: 1-50pts each
  • Win the all-out brawl: 1,000pts
  • Start with 5 tickets, reset after all defeats

Clan Information

Clans unlock at Stage 4-15

You can only be in a clan with players on your same server

๐Ÿ‘ฅ Maximum 50 members per clan

โฐ 24-hour cooldown after leaving/being kicked before joining a new clan

War Tips

โš ๏ธ You must form the clan before wars start to participate

โœ… If you join mid-war, you can still participate and receive rewards

โŒ If you leave mid-war to join another clan, your personal rewards reset to 0

Common Pets (Drops from 1-1)

Hatching time: 30 minutes

Pet Damage Health
Snail 50 1,200
Turtle 50 1,200
Mouse 100 800
Chicken 100 800
Cat 100 800
Dog 150 400

Rare Pets (Drops from 1-1)

Hatching time: 2 hours

Pet Damage Health
Hedgehog 250 6,000
Bear 250 6,000
Ostrich 500 4,000
Scorpion 750 2,000
Spider 750 2,000

Epic Pets (Drops from 1-4)

Hatching time: 4 hours

Pet Damage Health
Panda 1,250 30,000
Griffin 1,250 30,000
Unicorn 2,500 20,000
Saber Tooth 3,750 10,000
Tiger 3,750 10,000

Legendary Pets (Drops from 3-1)

Hatching time: 8 hours

Pet Damage Health
Cerberus 12,500 100,000
Kitsune 18,750 50,000
Serpent 18,750 50,000

Ultimate Pets (Drops from 5-1)

Hatching time: 16 hours

Pet Damage Health
Treant 31,200 750,000
Enchanted Elk 62,500 500,000
Electry 93,700 250,000

Mythic Pets (Drops from 7-1)

Hatching time: 1 day 8 hours (32h)

Pet Damage Health
Genie 156,250 3,750,000
Baby Dragon 312,500 2,500,000
Spectral Tiger 468,750 1,250,000

Common Mounts (Unlock Lv.1)

Boost: +10% Damage & Health | War Points: 400

Mount
Brown Leaf
Lily Leaf
Lily Pad

Rare Mounts (Unlock Lv.2)

Boost: +40% Damage & Health | War Points: 600

Mount
Turtle
Crab
Brown Horse
Dino

Epic Mounts (Unlock Lv.10)

Boost: +80% Damage & Health | War Points: 900

Mount
Pig
Goat

Legendary Mounts (Unlock Lv.18)

Boost: +150% Damage & Health | War Points: 1,350

Mount
Bike
Giant Bee

Ultimate Mounts (Unlock Lv.26)

Boost: +250% Damage & Health | War Points: 2,000

Mount
Mini Dragon
One-Wheel Droid

Mythic Mounts (Unlock Lv.34)

Boost: +400% Damage & Health | War Points: 3,000

Mount
Hover Board
Hover Disk

Mount Summon Cost

Each summon costs 50 winders (reducible via Tech Tree)

Mount Level Requirements

Total openings needed to reach each level

Lv Opens Lv Opens Lv Opens Lv Opens Lv Opens
1 2 11 32 21 62 31 92 41 370
2 5 12 35 22 65 32 95 42 404
3 8 13 38 23 68 33 98 43 438
4 11 14 41 24 71 34 132 44 472
5 14 15 44 25 74 35 166 45 506
6 17 16 47 26 77 36 200 46 540
7 20 17 50 27 80 37 234 47 574
8 23 18 53 28 83 38 268 48 608
9 26 19 56 29 86 39 302 49 642
10 29 20 59 30 89 40 336 50 MAX

Forge Upgrade Costs (Level 1-35)

Level Cost Time
1 โ†’ 2 400 x 1 5m
2 โ†’ 3 700 x 1 15m
3 โ†’ 4 1.5k x 1 30m
4 โ†’ 5 3.5k x 1 1h
5 โ†’ 6 10k x 1 1h 59m
6 โ†’ 7 25k x 1 7h 33m
7 โ†’ 8 50k x 1 13h 6m
8 โ†’ 9 33.3k x 3 18h 39m
9 โ†’ 10 50k x 3 1d 13m
10 โ†’ 11 83.3k x 3 1d 11h
11 โ†’ 12 112k x 3 2d 1h
12 โ†’ 13 113k x 4 2d 17h
13 โ†’ 14 153k x 4 3d 13h
14 โ†’ 15 166k x 5 4d 11h
15 โ†’ 16 224k x 5 5d 9h
16 โ†’ 17 252k x 6 6d 7h
17 โ†’ 18 291k x 7 7d 6h
18 โ†’ 19 344k x 8 8d 4h
19 โ†’ 20 413k x 9 9d 2h
20 โ†’ 21 502k x 10 10d 53m
21 โ†’ 22 678k x 10 10d 23h
22 โ†’ 23 916k x 10 11d 21h
23 โ†’ 24 1.23M x 10 12d 19h
24 โ†’ 25 1.66M x 10 13d 17h
25 โ†’ 26 2M x 10 14d 15h
26 โ†’ 27 2.4M x 10 15d 14h
27 โ†’ 28 2.88M x 10 16d 12h
28 โ†’ 29 3.46M x 10 17d 10h
29 โ†’ 30 4.15M x 10 18d 8h
30 โ†’ 31 4.98M x 10 19d 7h
31 โ†’ 32 5.98M x 10 20d 5h
32 โ†’ 33 7.17M x 10 21d 3h
33 โ†’ 34 8.61M x 10 22d 1h
34 โ†’ 35 10.3M x 10 23d

All values are base - can be improved via Tech Tree

Cost Formula

Cost: Base Value ร— (1 - Tech Tree %)

Ex: 502k ร— (1 - 0.28) = 361.4k with 28% reduction


Time: Base Value รท (1 + Tech Tree %)

Ex: 85 hours รท 1.3 = 65h 23m with 30% speed boost

Tech Tree Overview

The tree is split into 3 main branches: Forge, Power, and Skills/Pets

Each node can be upgraded 5ร— per tier, for a total of 25 upgrades per node

With each tier, cost and time increase, while bonus values stay the same

Push several nodes to Tier II before specializing โ€” this gives a smoother early game power curve.

Forge Tree

Forge Timer: +4% upgrade speed per point

Forge Upgrade Cost: -2% forge upgrade cost per point

Equipment Sell Price: +2% revenue per sale per point

Hammer Thief Hammer Bonus: +2% hammer drops per point

Hammer Thief Coin Bonus: +2% coin drops per point

Auto Forge: +1 additional hammer at a time (1ร— per tier)

Free Forge Chance: +1% chance to forge for free per point

Max Offline Time: +16% max offline duration per point

Coin Offline Reward: +2% passive Coin gain per minute

Hammer Offline Reward: +2% passive Hammer gain per minute

Prioritize this tree early to speed up upgrades and boost offline progress.

Power Tree

Weapon/Glove/Necklace/Ring Mastery: +2% damage per point

Helmet/Body/Shoe/Belt Mastery: +2% health per point

Equipment Level Up (all 8 slots): +2 max upgrade level per point

Mount Damage Mastery: +2% mount damage per point

Mount Health Mastery: +2% mount health per point

Mount Summon Cost: -1% Clock Winders needed per point

Extra Mount Chance: +2% chance to spawn two mounts per point

A late-game tree once your forge is efficient.

Tech Tree Upgrade Costs

Tier Level Time Potions
Tier I
I 1 5m 40
I 2 10m 56
I 3 20m 78
I 4 40m 110
I 5 1h 20m 154
Tier II
II 1 2h 40m 215
II 2 5h 20m 301
II 3 10h 40m 422
II 4 21h 20m 590
II 5 23h 53m 826
Tier III
III 1 1d 2h 1,150
III 2 1d 5h 1,310
III 3 1d 9h 1,500
III 4 1d 13h 1,710
III 5 1d 18h 1,950
Tier IV
IV 1 1d 23h 2,220
IV 2 2d 4h 2,540
IV 3 2d 11h 2,890
IV 4 2d 18h 3,300
IV 5 3d 2h 3,760
Tier V
V 1 3d 11h 4,280
V 2 3d 21h 4,880
V 3 4d 8h 5,570
V 4 4d 20h 6,350
V 5 5d 10h 7,240

Time Formula: Base Time / (1 + Tech Tree %)
Speed increases by %, not time reduces by %

PvP Information

Unlocks at Stage 3-10

New season starts every Tuesday and lasts 6 days (24h cooldown)

Challenge Tickets reset at midnight and do NOT roll over

Tickets are used win or lose

PvP Ranks (100 players per league)

Rank Promotion Demotion
Unranked Top 90 promoted -
Bronze Top 80 promoted -
Silver Top 50 promoted 90+ demoted
Gold Top 20 promoted 80+ demoted
Platinum Top 10 promoted 70+ demoted
Diamond 1-35 stay 36+ demoted

Diamond League Rewards

No One Advances, 1-35 Stay, 36-100 Demote

Reward 1st 2nd 3rd 4-5 6-10 11-20 21-50 51-100
2.62k 2.1k 1.68k 1.34k 1.07k 860 688 551
131k 105k 84k 67.2k 53.7k 43k 34.4k 27.5k
3.15k 2.52k 2.01k 1.61k 1.29k 1.03k 826 661
11 8 7 5 4 3 3 2
2.62k 2.1k 1.68k 1.34k 1.07k 860 688 551
1.05k 840 672 538 430 344 275 220

Platinum League Rewards

1-10 Advance, 11-69 Stay, 70-100 Demote

Reward 1st 2nd 3rd 4-5 6-10 11-20 21-50 51-100
1.75k 1.4k 1.12k 896 717 573 459 367
87.5k 70k 56k 44.8k 35.8k 28.6k 22.9k 18.3k
2.1k 1.68k 1.34k 1.07k 860 688 551 440
7 6 4 4 3 2 2 1
1.75k 1.4k 1.12k 896 717 573 459 367
700 560 448 358 287 229 184 147

Gold League Rewards

1-20 Advance, 21-79 Stay, 80-100 Demote

Reward 1st 2nd 3rd 4-5 6-10 11-20 21-50 51-100
1.22k 980 784 627 502 401 321 257
61.2k 49k 39.2k 31.3k 25k 20k 16k 12.8k
1.47k 1.17k 941 753 502 482 385 308
5 4 3 2 2 2 1 1
1.22k 980 784 627 502 401 321 257
490 392 314 251 201 161 128 -

Silver League Rewards

1-50 Advance, 51-89 Stay, 90-100 Demote

Reward 1st 2nd 3rd 4-5 6-10 11-20 21-50 51-100
700 550 450 350 290 230 190 150
35k 28k 22.4k 17.9k 14.3k 11.4k 9.17k 7.34k
840 672 538 430 344 275 220 176
3 2 2 1 1 1 1 1
700 560 448 358 287 229 184 147
280 230 180 150 - - - -

Bronze League Rewards

1-80 Advance, 81-100 Stay, No One Demotes

Reward 1st 2nd 3rd 4-5 6-10 11-20 21-50 51-100
350 280 220 180 140 110 90 70
17.5k 14k 11.2k 9k 7.1k 5.7k 4.5k 3.6k
420 330 270 210 170 130 110 90
2 1 1 1 1 - - -
350 280 220 180 140 110 90 70
70 20 - - - - - -

Unranked League Rewards

1-90 Advance, 91-100 Stay, No One Demotes

Reward 1st 2nd 3rd 4-5 6-10 11-20 21-50 51-100
175 140 110 90 70 50 40 30
9k 7k 5.6k 4.5k 3.5k 2.8k 2.29k 1.8k
210 170 140 100 - - - -
1 - - - - - - -
180 140 - - - - - -
- - - - - - - -

Dungeon Basics

Keys reset at midnight and are only used if you beat the level

You can "sweep last" to autocomplete your highest-completed level

Keys over 2/2 remain until used - daily reset only refills to 2/2

Hammer Thief โ€” Hammers & Coins
Unlocks at Stage 2-10
Ghost Town โ€” Ability Tickets
Unlocks at Stage 2-15
Invasion โ€” Eggs
Unlocks at Stage 3-1
Zombie Rush โ€” Potions
Unlocks at Stage 4-1
Coming Soon
??? โ€” Unknown Rewards
Release TBD

Max Substat Percentages

Stat Per Item Max Total*
Attack Speed 40% 480%
Block Chance 5% 60%
Critical Chance 12% 144%**
Critical Damage 100% 1200%
Damage 15% 180%
Double Chance 40% 480%**
Health 15% 180%
Health Regen 6% 72%
Lifesteal 20% 240%
Melee Damage 50% 600%
Ranged Damage 15% 180%
Skill Cooldown 7% 84%
Skill Damage 30% 360%

*x12 for 8 items, 3 pets & 1 mount
**All chance stats cap at 100%

Substat Effects

Damage: Increases all weapon and skill damage

Health: Increases your base health by x%

Ranged Damage: Only affects ranged weapons

Melee Damage: Only affects melee weapons (useless without one equipped)

Skill Damage: Boosts skill power and buff skill HP and damage

Health Regen: Restores HP every second, strong early on

Lifesteal: Converts a percentage of weapon damage into HP (pairs with Attack Speed and Double Chance)

Attack Speed: Faster attacks mean more hits and more lifesteal

Double Chance: Chance for main weapon to strike twice

Crit Chance: Chance to land a critical hit (base 120% damage)

Crit Damage: Raises crit multiplier, combine with Crit Chance

Block: Chance to block incoming hits

Ranged weapons generally outperform melee unless you have specific bonuses.

Recommended Builds

Balanced Setup (All-Round)

  • Attack Speed 100% or more
  • Lifesteal 40% or more
  • Double Chance 80% or more
  • Damage

Endgame Skill Build

  • Full Skill Damage
  • Great with Legendary or higher skills and cooldown reduction
  • Fun build but gets outclassed by speed/steal/double/crit in endgame

Endgame Crit Build

  • Crit Chance and Crit Damage combo
  • Best once dual-substat gear and pets are unlocked

Experiment freely โ€” each combo shines in different stages of progression.

Quick Tips Summary

Save resources for Clan War days

Stack Attack Speed, Lifesteal, and Double Chance

Ranged weapons are better than Melee for most players

Save Skill Tickets until odds improve

Premium Pass is the best investment

Regen pets are amazing early game

Always clear your Dungeons daily

Smart Spending Tips

Premium Pass: Best value overall

Dungeon Key & Clockwinder Offers: Great for steady progress

Skill Tickets: Always check skill odds before spending โ€” wait until your desired rarity's chance increases

Game Limits

Pet max level: 100

Skill max level: 255

Base offline timer: 4 hours

Kills give: 1 coin each

Creating a clan: 150 gems

Rename (after first): 200 gems

Mounts Are Key

Mounts can be earned from: Clan War Rewards, Weekly League Rewards, Shop Offers, Premium Pass

They're among the best long-term upgrades โ€” invest early and consistently!